Cave Story Plus
Jun 26, 2017 Parents need to know that Cave Story+ is a platform adventure game that's a remake of a title originally released in 2004.The game has an intriguing mix of cutesy graphics offset with dark, even eerie subject matter. But even though there's a lot of running and jumping over obstacles as well as shooting giant mushrooms and other random enemies, violence is cartoonish. Cave Story+ is an action-adventure game from the critically acclaimed independent designer, Daisuke Amaya-or Pixel to his fans. Overflowing with unmatched charm and character, Cave Story+ takes you.
Can you Spot It? Mean Machines, players race the clock to find the hidden objects in cleverly arranged scenes. The puzzles are based on the popular Spot-It! Book series published. Spot it mean machines good for you. Our Story Stops Are: Bulgy 0:30 Steam Roller 5:35 Bye George! 10:35 Cranky Bugs 15:35 Pop Goes The Diesel 20:35 Diesel's Devious Deed 25:35 Bowled Out 30:35. Quick Overview. The Spot Vision Screener is a handheld vision screening device that helps users quickly and easily detect vision issues on patients from 6 months of age through adult. Spot screens both eyes at once from a nonthreatening 3-foot distance. The touch-screen display allows for one-touch activation, simple management of patient data entry. We have put in over 60 hours, combing scientific journal articles, researching, testing and reviewing the best at-home microdermabrasion machines on the market to ensure we give you the best advice. We now present our honest, impartial reviews of the best microdermabrasion machines around.
.: 20 June 2017.: 20 July 2017.: 8 February 2018Mode(s), (Switch)Cave Story ( 洞窟物語, Dōkutsu Monogatari) is a 2004 for. It was developed over five years by Japanese developer in his. Cave Story features platform and is reminiscent of the games Amaya played in his youth, such as and (both from 1986).
After its initial release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, like its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential because of its one-man development team and influence on the gaming world.Independent developer worked with Amaya to the game to and in 2010.
An enhanced version, Cave Story+, was released for in November 2011, and for the in October 2012. A 3D of the game, titled Cave Story 3D, was developed by Nicalis and published by for the Nintendo 3DS in November 2011. A port of Cave Story+ for the was released in June 2017.The fast-paced gameplay of Cave Story revolves around Quote, a robot who wakes up suffering amnesia who must explore and blast his way through cavernous areas in order to figure out who he is and what he is and his backstory. The character gains access to new areas as he powers up his weapons and solves various platforming puzzles. Quote speaks to non-player characters scattered around the game world in order to learn more and more about the world and its inhabitants. Cave Story 's simple controls allow for movement, jumping, and shooting. The in the top left displays an equipped weapon, weapon level, and current health.
The yellow triangles represent experience points to be picked up.The player controls the on-screen character directly using the keyboard or gamepad. The player progresses by navigating puzzles and shooting enemies with the equipped weapon. When the player collects multiple weapons, they may be toggled at any time with the press of a button. Defeating enemies sometimes yield yellow triangular objects, which give to weapons when collected.
Weapons may be improved up to level three, but taking damage causes weapons to lose experience and levels. And missile capacity upgrades are scattered throughout the game world. The player must interact with a variety of and objects to complete the game.Plot Setting Cave Story takes place within the cavernous interior of a. The island is populated by Mimigas, a race of sentient, rabbit-like creatures.
A particular species of red flower that grows in the island causes the normally peaceful Mimigas to fall into a violent frenzy when ingested. The island also conceals an artifact called the Demon Crown, which has vast magical powers. An army of robot soldiers was sent to the floating island on a, seeking to harness the Demon Crown as a weapon for wars on the surface world. These robots slaughtered Mimigas indiscriminately in their search for the crown, but were defeated when the Mimigas decided to eat the red flowers as a last resort. Shortly before the game begins, Professor Booster, the Sakamoto family, and various assistants formed a scientific party to research the island, but they became stranded when their medical doctor managed to acquire the Crown: he then forced the expedition to search for the red flowers. Story The awakens in a cave with no memory of how he came to be there. He finds a village of Mimigas, who are being persecuted by the Doctor.
The Doctor's servants Misery and Balrog are looking for Sue Sakamoto, a girl who had been transformed into a Mimiga. Not finding her, they mistakenly abduct another Mimiga named Toroko instead. The player finds Sue in the Egg Corridor, where she discovers the eggs of a Sky Dragon, which could allow her to escape the floating island if hatched. Sue attempts to rescue her brother Kazuma, but King, the leader of Mimiga Village, captures her and holds her responsible for Toroko's kidnapping. Sue tasks the player with retrieving Kazuma from Grasstown. After freeing him, they meet Professor Booster, who reveals that the Doctor plans to use the red flowers on Mimigas to create an army to take over the surface world. Booster sends the player to the Sand Zone to destroy the red flowers before the Doctor can find them.
While there, the player meets Curly Brace, a female robot who also has no memories of her past, and Jenka, an old witch who is Misery's mother and guardian of the red flowers. Jenka calls the player character a 'soldier from the surface', one of many who were sent to the island to slaughter the Mimigas. Balrog manages to steal the key to the warehouse containing the red flowers from Jenka, who urges the player to stop them. Before the player can reach the warehouse, however, the Doctor force-feeds the captured Toroko a red flower and gravely injures King, leaving the player to fight the rabid Toroko, who ultimately dies.Misery banishes the player to the Labyrinth deep inside the island as punishment for interfering with the Doctor's plans. Curly Brace has also been thrown into the Labyrinth and they cooperate to escape.
Balrog helps them to move the boulder blocking the exit, revealing his kind nature. The pair find and defeat the Core, a magical creature whose power keeps the island afloat.
However, the Doctor steps in to save it before the island collapses. Depending on certain conditions, the player may rescue Curly Brace, who had sacrificed her air tank to save the player character. When he returns to Mimiga Village, he finds that the Doctor has captured the Mimigas. In the Egg Corridor, Kazuma offers the player a choice to escape the island with him using a Sky Dragon, leading to an in which the Doctor conquers the surface world while Kazuma and the player hide in the mountains. The player may instead choose to confront the Doctor and destroy the island's Core, which would return the Mimigas to normal. The player scales the outer wall of the island to reach the Plantation where the Doctor is using the Mimigas as slave laborers to grow red flowers. The Doctor's servants capture the player and place him in a jail cell with Sue.
She is taken away before the player wakes up, but her letter reveals that the Doctor was a member of the research expedition that included Sue's family and Professor Booster, but he betrayed them once he found the Demon Crown. Sue directs the player to find her mother who may have a plan to stop the Doctor.If the player saved Curly Brace earlier, the player may find an item to restore her memories.
She remembers that the player character's name is Quote, and that they were not the killer robots who slaughtered Mimigas in the past. Instead, they were sent to destroy the Demon Crown to prevent its power from falling into the wrong hands. Quote finds Sue's mother, Momorin, who is building a rocket that will allow access to the top of the island where the Doctor resides. After helping her complete the rocket, Quote confronts Misery and the Doctor. The Doctor has purified the essence of the red flowers into a crystal, which allows him to survive even after Quote destroys his body. The Doctor's spirit possesses the Core of the island, but Quote succeeds in destroying that as well, causing the island to begin falling to Earth. Should the player have saved Curly, restored her memories and acquired the Booster V2.0 from Professor Booster, they may proceed into a called the Bloodstained Sanctuary where Curly can be found and rescued; it is also here that Ballos—creator of the Demon Crown and Jenka's younger brother—is imprisoned.
A powerful wizard who went insane and destroyed his homeland after being tortured by a jealous king, Ballos was sealed deep within the island by his sister. At some point, his niece Misery forced him to create the demon crown, but she and Balrog became cursed to serve whoever possessed it. Additionally, it is stated via narration that the Demon Crown will repair itself if it is destroyed, and will only truly lose its power if Ballos is killed, necessitating that Quote and Curly take his life.With the help of Curly Brace, Quote defeats Ballos and stops the source of the negative energy that was causing the island to fall, saving its inhabitants. Balrog saves the two before they are crushed by Ballos' collapsing prison—he had been sent by Misery as thanks for breaking her curse.
Quote, Curly Brace, and Balrog leave the island to live out their days in peace. Development. Programmed, illustrated, designed, wrote the story for, and composed the music to Cave Story over the course of five years.developed Cave Story in his free time over five years. He began the project when he was in college and continued working on it after getting a job as a software developer. He started by writing the title screen music and programming rudimentary character movements.
The idea for the cave setting evolved spontaneously when he created a number of enclosed spaces. Amaya admitted this lack of planning caused 'problems down the line' because he did not have dedicated map editing and data management tools. Amaya describes the game as having an 'old-fashioned feel', reminiscent of the games he played as a child, like. More importantly, this allowed him to create a large amount of art on his own, which would have been impossible for a.At a, he emphasized the role of pragmatic design in shaping the game. While designing the main character, 'Quote', Amaya drew inspiration from the plumber 's iconic original appearance—a large, expressive face and a high contrast between his white skin and red shirt make him stand out from the dark cave backgrounds. Most other characters feature either light skin or white clothes for the same reason. To make levels memorable, Amaya designed them around a single theme, such as 'warmth' for the Egg Corridor, and 'arid and oppressive' for the Sand Zone.
Instead of a level, a concept Amaya dislikes, the first level of the game gives the player two paths, one of which is blocked off until retrieving an item from the other path. This setup, inspired by the opening of, 'lets players feel like they've solved problems on their own' and persists throughout the game. In beta versions of the game, all the enemies were shaped like bars of soap, a concept that evolved into the 'Balrog' character. There was also a 'frog prince' character who could travel through water more easily. Elements of this beta were incorporated into the version of the game. Versions and ports Ports Cave Story has been ported to, and operating systems, and the.
An enhanced port, featuring updated character designs, remixed music and extra game modes, was developed by and released on on 22 March 2010 in North America and 10 December 2010 in Europe. Nicalis also ported the game to on 29 November 2010 in North America and 22 November 2011 in Japan. Although it does not feature the enhanced graphics and sound or some of the extra modes from the Wii version, it does include the Sanctuary Attack mode. There is also a recreation of the original game engine, titled NXEngine, made by programmer Caitlin Shaw, which allows for extended modification of the game, and the creation of ports for additional devices. The game was released for the 's service (separate from the retail 3DS game) in the United States on 4 October 2012 and in Europe on 1 May 2014. This version includes the DSiWare version's Jukebox mode, as well as all the additional modes included in Cave Story+.
Cave Story+ An enhanced PC version titled Cave Story+ was released by Nicalis on the service on 22 November 2011. Cave Story+ features an alternative script that differs from the original English translation. This version contains all the additional modes from the WiiWare version, a remastered soundtrack, as well as the option to toggle the style of graphics between the classic style and that of the WiiWare version and the music of the original game, the WiiWare port, or the 3DS update. It also features an exclusive 'Wind Fortress' level. The game got an update that added an exclusive Machine Gun Challenge. The game was included as a bonus game in the sale in December 2011, in December 2012, and was released on the service in April 2012. On 19 January 2017, Nicalis announced a port of Cave Story+ on the, which released on 20 June 2017.
This version is packaged with a full-color manual for the game and a containing arrangements of the game's soundtrack made in FamiTracker, a chiptune music tracker based on the 's synthesizers; a later update also added two-player. Additionally, GameStop purchases of the Nintendo Switch version include one of three keychains modeled after Quote, Curly, and Balrog. Cave Story 3D Cave Story 3D is a 3D version of the game developed by Nicalis and published by as a retail title for the. It was released on 8 November 2011 in North America, 11 November 2011 in Europe and 26 July 2012 in Japan. The game was built from scratch using 3D character models, featuring a dynamic camera system and another additional level, as well as a remixed soundtrack.
The Japanese version features crossover content from various NIS and other companies' franchises such as,. In order to devote more time to perfecting the title, Amaya quit his job as a software developer to become director of Cave Story 3D. He remarked that the transition to 3D was difficult because it required the consideration of so many more details. Reception ReceptionAggregate scoreAggregatorScoreWII: 89/1003DS ( 3D): 82/100PC ( +): 82/1003DS: 93/100NS: 88/100Review scoresPublicationScoreWII: A3DS: B+WII: 9.5/103DS: 8.5/10WII: 8/10WII: 9/103DS: 8/103DS: 30/40WII: 8.75/103DS: 8.00/10WII: 8.5/103DS: 8.5/10The original Cave Story earned widespread critical acclaim. Described it as 'so massive that it rivals modern Game Boy Advance Castlevania and Metroid games in terms of scope and play time'. Matt Miller of Game Informer observed that Cave Story combines elements of Metroid, and Castlevania into an 'engrossing, challenging, and quite lengthy' whole.
Ascribed the game's popularity to its 'polished feel, engaging storyline, and compelling artwork'. Stated that 'the burgeoning Western indie game scene owes a tremendous debt to Japanese pioneers like Studio Pixel, whose freeware hit Cave Story proved that with sufficient vision, skill, and passion, a single developer can still craft a deep, compelling action game'. Jonathan Holmes of Destructoid called Cave Story an 'important game', observing its influence on artistic indie games like, as well as the continued relevance of 2D game design (cf. He also compares the game design to that of in its ability to teach without tutorials, like at the beginning of In July 2006, Cave Story earned 1st place in 's list of the 50 best freeware games of all time. In July 2015, the game placed 14th on USgamer's The 15 Best Games Since 2000 list.The WiiWare version has received mostly positive reviews, with the central criticism being the 1200 price tag (12, 10), after years of free play. Jeremy Parish of 1UP.com commended the graphical update, which 'sacrifices none of the game's classic-influenced charm'.
He also remarked that the and are superior to the keyboard input of the PC original. On the issue of price, he explained that 'the prospect of Amaya finally earning a little something for the hard work he invested in this masterpiece strikes me as satisfyingly poetic' and 'absolutely worth your money'.
John Teti of Eurogamer had similar sentiments, but also noted the technical issues with the remixed music, recommending the original soundtrack. Edge compared the remake to, satisfying both modern tastes with its graphical overhaul and old school fans with the option to switch to the original graphics. Daemon Hatfield of IGN felt that Cave Story 'belongs on a Nintendo system' and noted gameplay similarities to, in which damage reduces the power of weapons as well.
Cave Story was nominated for Game of the Year at the 2010 Awards, as well as WiiWare Game of the Year.Criticism of Cave Story 3D echoed that of the WiiWare version. Many reviewers cautioned that the graphical update does not justify the $40 initial price point, especially with cheaper or free versions of the game available through download services. Parish defended the release, deriving satisfaction from the game's availability as a physical cartridge. Holmes praised the dynamic camera system and new graphics, comparing them to Disney films. He considers this release to be the 'best version of the game, but not necessarily the definitive version'. Jane Douglas of GameSpot felt that the 3DS Circle Pad was a comfortable fit for the game's control scheme.
Audrey Drake of IGN noted that the 3D effect made it difficult to distinguish certain platforms between background and foreground, a complaint shared by Douglas. Simon Parkin of the UK Official Nintendo Magazine was more critical, citing lack of detail in the 3D models and a too-dark color palette. Japanese magazine 's four reviewers scored it 7, 7, 8, and 8 points out of 10 to a total of 30 out of 40 points, indicating average reviews. This version was nominated for Best Adventure Game at the 2011 Nintendo Power Awards. Legacy Quote appears as a downloadable character in. Curly Brace appears as a bonus playable character in. Both Curly Brace and Quote appear as playable characters in the crossover fighting game.
Quote, Curly Brace and Ballos are featured as playable characters in Nicalis' puzzle game. Quote's hat is also featured in the game.Notes. Nutt, Christian (13 February 2015). Retrieved 28 January 2020. Archived from on 9 April 2016.
Retrieved 9 May 2018. ^ Holmes, Jonathan (29 March 2010).
Retrieved 11 March 2018. ^ Miller, Matt (23 March 2010). Game Informer.
Retrieved 5 July 2010. ^ Hatfield, Daemon (19 March 2010). Retrieved 11 March 2018. Studio Pixel (20 December 2004). Studio Pixel. The Doctor: Administering red flowers to a Mimiga causes it to fly into a violent rage.
The reason for this, in fact, is quite simple. The flowers contain not only a substance to draw out one's latent powers, but also one to crush one's very faculties of reason. Studio Pixel (20 December 2004). Studio Pixel.
Curly Brace: Back then, a huge number of robots were sent to this island from countries on the Earth's surface. Their target was the awesome power kept within this island. The Demon Crown. ^ Studio Pixel (20 December 2004). Studio Pixel. Jenka: You're a soldier from the surface, aren't you. It wasn't long ago that hundreds of robots like you came to this island.
Countless Mimigas perished at their hands. Studio Pixel (20 December 2004). Studio Pixel. Jenka: Have you ever seen a frenzied Mimiga? The cornered Mimigas hoped that the red flowers would grant them strength. They ate them, and then they fought the robots. Do you know what happened to them afterwards?
It is a sad tale. The enraged Mimigas, likely unable to control their own actions, disappeared without a trace.
If rumors are to be trusted, they descended to the surface, where humans live. An army of ferocious Mimigas loosed upon the earth. If that were true. Do you understand now?
Do you understand how dangerous the red flowers are?. Studio Pixel (20 December 2004). Studio Pixel. Sue's letter: We came to this island from the surface on a research trip. Booster was on our helicopter, and so was my mother, my brother, various assistants.
The Doctor as well. He was there to tend to our medical needs, and did so.
At least, until he found the Demon Crown. Once he had the Crown in his possession, no one could stand up to him.
We had no choice except to continue our research of the island under his orders. Studio Pixel (20 December 2004). Studio Pixel.
Sue: This egg could be our ticket off this island!. Studio Pixel (20 December 2004). Studio Pixel.
Balrog: You win. I'll move the rock for you. But remember.
Don't tell ANYONE that I helped you. Studio Pixel (20 December 2004). Studio Pixel.
Misery: This is the heart of the island! If you stop it, the island will fall to the earth! / Doctor: Bring the core to the laboratory at once!.
Studio Pixel (20 December 2004). Studio Pixel. Narrator: And so was your escape from the island successful. Before long, the Doctor began his attack on the earth, using the floating island as a base. You and Kazuma quietly lived out the rest of your days. Studio Pixel (20 December 2004).
Studio Pixel. Sue's Letter: The Doctor knew this even before coming to the island, which is why he wormed his way into our group in the first place. Once he had the Crown in his possession, no one could stand up to him. Help my mother. The password is 'Litagano Motscoud'.
Studio Pixel (20 December 2004). Studio Pixel. Curly Brace: Your name's Quote! The two of us were sent in order to destroy the Crown. Studio Pixel (20 December 2004). Studio Pixel.
Doctor: The power of the Red Crystal is wondrous indeed. My body may be wrecked, but my consciousness has never been more distinct. Studio Pixel (20 December 2004). Studio Pixel. Narrator: It was Jenka's daughter Misery who made Ballos create the Demon Crown. She was subsequently cursed by the crown, and forced to do the bidding of all who wear it. Studio Pixel (20 December 2004).
Studio Pixel. Narrator: The Demon Crown will be restored anew an infinite number of times so long as Ballos' heart still beats. That is the supreme magical power of his eternally enraged soul.
It is intrinsically imbued into his evil creation, the Demon Crown. Studio Pixel (20 December 2004). Studio Pixel. Balrog: You beat Ballos, right? When you did that, it lifted our curse.
/ Curly Brace: Our mission is over, and now I just want to live out my days somewhere where I can relax and enjoy a beautiful view. / Balrog.would it be all right if I joined you there?. ^ Yu, Derek (7 April 2005). The Independent Gaming Source. Archived from on 12 March 2007. Retrieved 21 May 2009.
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2012. Hinkle, David (9 July 2013). Retrieved 11 March 2018.External links.
Boss Attack modeSuccessfully complete the game with the best ending to unlock Boss Attack mode. Curly modeGet Curly's panties to unlock Curly mode. Nemesis ChallengeGet the Nemesis weapon to unlock the Nemesis Challenge. Sanctuary Time Attack modeSuccessfully complete the game with the best ending to unlock Sanctuary Time Attack mode.
Wind FortressSuccessfully complete the game with the best ending to unlock the Wind Fortress. Alternate title screenSuccessfully complete Sanctuary Time Attack mode within the indicated time limit to unlock the corresponding title screen music and character pointer:Running Hell music and Curly pointer: 6 minutes Safety music and Sue pointer: 3 minutes Toroko's Theme music and Toroko pointer: 5 minutes White music and King pointer: 4 minutesSteam achievementsSuccessfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.