Tetris Friends 2p Battle
Shadow fight 2 cheats. A bot for tetris games on tetrisfriends.com and Tetris Battle on Facebook. This bot uses java.awt.Robot class to 'visualize' the board by identifying piece colors and detect the current piece through color-nearness. It selects the between the current piece and the piece on hold and which position and orientation will generate the best outcome of the tetris board. Make a free website with this free website template.
This mode is very similar to Sprint; however, instead of line completion, you are aiming for a score. This means you're likely better off doing line completion combos (getting consecutive line completions with each tetrad drop) or by doing T-block spins (Tetris Friends calls these T-spins).The time limit is the same (two real minutes) so you need to use various dirty tricks to set-up a situation to score. Score big and quickly, because time marches on. Tetris Battle 2P and Battle 6PThe only difference between 2P and 6P is the randomized element of penalty lines being added into your playfield from opponents. Battle 6P mode also offers preset maps (to start your line combos and T-spins) but more on that later.The goal is simple - in two minutes time, 'score' higher than your opponent(s).
But what determines score?. Knockouts delivered. The more opponents you knock out (by filling up their playfield with blocks) the higher you will rank. If the number of knockouts is tied the next condition is looked at. Lines completed.
The player with the most lines completed will rank ahead. This is the usual determining factor (not KO's) in 6P matches. If there is a tie among players for lines completed, the next condition is used to determine the winner.
Overall height of blocks. The player with the lowest height will win. If you accumulated a very high stack to set-up your tetris line clears, you will likely not be ahead in this category - better clear a great many number of lines and KO enemies to get ahead!Tetris Battle 6P MapsAs mentioned before, the Battle 6P mode has different maps you can select to start your combos and Tetrises off. Here's a quick breakdown of each map:This the classic random block set-up. You can easily swing (rotate/shift) a J-block into the bottom right or an L-block on the bottom left. Worming blocks into the lower corners will somewhat speed up the process of getting rid of the obstructions.Note that I, O, T and Z/S blocks will not be able to rotate/shift under the first layer of obstacles as they will instantly collide with the obstructions.This concentrates a bunch of blocks into a quadrant but leaves a small hole in the corner. In a way, this is the opposite of the map 'Monster' but it is slightly easier to break into the empty cavity because there is an easy chute for an I-block on the right side.The problems add up once you don't take into account the assymetry of the stack.
Despite it looking like a perfect sphere, it is offset so thin blocks (I, J, and L) slipping into the right side tend to fall straight through but they will be blocked on the left side.This map is one with a 2-block wide chute, showing you what can be done to make line combos work. Once you start piling in J and L blocks, you can begin to see you'll need I-blocks to keep the combo going.Should you start the line with Z/S blocks, you will need to keep using them as well as the occasional T-block to hammer out the blocks left over after line clears.Note that the top of this map thins out for you to place tetrads you don't have room for. Use it to build a solid vertical wall to keep your line combinations ongoing. If you are able to construct well formed (and solid) stacks on both sides before you start your line combinations, you will likely be able to Knockout an opponent.This map is not intended for rotation (it's more for show) but if you manage a rotation, it will likely not be the Tetris Friends recognized T-spin.Because the covered spaces are rather cavernous, use a conservative approach.
Open the tops of the empty cells, then quickly fill them with tetrads to open up more. Use care when doing this as you do not want to pile on more blocks you need to uncover later.As part of your strategy, you may even forego uncovering the spaces and simply use the leftover pits in the stack when needed to complete lines. Since you only have two minutes anyway, spending the time uncovering empty spaces will result in a less than spectacular rank.This is a shorter stacked version of Combo King and it is certainly better for some players who like building square stacks. It otherwise has the same 2-block chute for line combinations.The only difference between this map and Combo King is that if you start doing line combos immediately, you will grind down the stack much faster.The opposite 'Jon Bovi' map of Smiley. There is a cavern in the bottom right corner but the rest of the stack is terraced in a way to frustrate you.Focus on uncovering the hole on the right side first (the monster's mouth) then pare off the slope of the monster's head.
Once you've uncovered the map's empty corner, things should go much easier - don't forget that the blocks in the middle can be exploited to build your stack for a tetris.This map is a good version of Combo King. The chute is 4-blocks wide, giving you more room to manuever tetrads, but also requiring more than one tetrad to start the line combination.Only I-blocks will be able to trigger a line combination if you did not fill the chute with other blocks like Z/S and J/L blocks. Don't be afraid of holding O-blocks if they will get in the way; unlike Combo King, you cannot stack away unwanted tetrads because the sides of the stack have reached the very top.The cornerstone of this map are the three neatly arranged T-block spaces you can T-spin into.While it is usually the case where you can T-spin two T-blocks together (by exploiting the hold function), sometimes you will be able to connect three T-spins together (because a third T-block will appear in the upcoming queue).Should this fortunate (the blocks you get are random) event occur, give it a shot. Red dead redemption 2 release date. It will be the easiest three T-spins you will get. Once the stack is gone, fall back to getting rid of things the old fashioned way.Unless you are an able-skilled practicioner, you will be hard pressed to create successive T-spin spaces to pull off combos. Far better to square off your stack and shoot for tetrises, doubles, or triples.Tetris Marathon and SurvivalMarathon requires you to complete 15 levels of Tetris, whereas Survival requires you to survive 20. Unlike the other modes, Marathon and Survival will accelerate the falling speed of tetrads as you complete levels.This means while you can still do a Hold or view the ghost tetrad, the speed at which the blocks fall will steadily increase until they are just a shade slower than a hard drop.Gauge the drops carefully and complete as many lines as possible - in a way, the goal of setting up a tetris and then completing them hasn't changed.
Just be aware that as the speed of the tetrads increases, you cannot afford to make mistakes (and you may have to settle for singles, doubles, and triples).Getting a knack of paring down your stack height is also a good skill. Keep the height low and the formation of the blocks in the stack tight. Once blocks start falling like rain, you will not have the luxury of hesitation.
Tetris 1989 and N-BloxThese two modes are classic modes. The Hold Function and the hard drop are not available, but the ability to do tetrises, block sliding and rotation are still valid.
Simply play and score your highest score for tokens and advancement.If you're good (and survive fairly long) at the middle and higher levels of these classic modes, you should have little trouble in the other competitive modes of Tetris Friends.