1Jan

Oxenfree Review

Oxenfree is more than a ghost story with a Freaks and Geeks-like coating. Summon night twin age cheat codes 10. It's a tale of coping with loss, broken relationships, and the inflexibility with which teenagers deal with sudden change.

It’s not The Upside Down and there’s no Demogorgon to run away from, but Edwards Island soon becomes just as chilling a place to be. Is a game that has been enthusiastically muttered about to me on repeat occasion, but, up until now, I hadn’t had the chance to check it out for myself.For those that may not have heard of it before, is a supernatural thriller.

Now on Nintendo Switch, it’s a game that, coupled with its relatively short length, is best experienced in one sitting and with headphones on, if you can.You play as Alex, a smart but rebellious teenager who is still struggling to come to terms with the loss of her brother. Now, some years later, she is travelling to an old military island for an overnight beach party with her group of dysfunctional friends. And, it’s also the chance for her to get to know Jonas, her new step-brother, for the first time.What starts out with an alcohol-fueled game of Truth or Dare, soon sees Alex and Jonas explore a darkened cave nearby where their unending curiosity sees them open a triangular, ghostly rift a pocket radio.

It doesn’t take long before everything goes horribly wrong, the malevolent spirits that you have stirred seeking their revenge – the group soon racing around the island to avert disaster.excels in its storytelling, even if the pacing can sometimes feel off and the characters never reacting to the otherworldly events that they have caused with enough horrified alarm. But, as you explore Edwards Island, it is the branching conversations that you talk through that help to make their relationships feel more believable.It was a clever decision for these interactions to happen as you clamber around the island, helping to distract you from wandering back and forth between locations. It’s the strong voice cast, too, that will undoubtedly help captivate your attention for the entirety of game’s four hour duration, whether that be Alex (Erin Yvette), troubled step-brother Jonas (Gavin Hammon), the intensely cold Clarissa (Avital Ash), the quirky Nona (Britanni Johnson), or drugged up best friend Ren (Aaron Kuban).We’re warned that every dialogue choice that is made will change the story and impact the relationships between each character, but the three responses that you are presented with to keep the conversation flowing are never black and white. The consequences always unclear, it certainly makes the meandering chatter in feel more natural and lends the chance to focus on learning more about the characters themselves rather than the player fretting about which is the ‘best’ choice to make.It is the radio that becomes a clever tool, in not only letting you tune in to the Edwards Island Walking Tour to learn more about historical landmarks dotted around the island but being necessary to interact with the game’s many supernatural moments. That paranormal activity can see characters become momentarily possessed or trapped in time loops, where time is rewound but objects that weren’t there before now appear.

It’s unsettling, with having a great sense of unease without ever having to rely on terrifying the player with jump scares.It is in these moments that the characters actually become frightened, letting a sudden urgency creep in, and a need to escape the situation before the ethereal spirits take hold. Even cycling through radio frequencies feels incredible and, in many ways more real, thanks to how well the developer has implemented HD Rumble – whether that be when playing with the Joy-Con or the Nintendo Switch Pro Controller. The audiovisual design, too, is astounding, creating an unnervingly creepy atmosphere, with characters often smaller than their surrounding environments – which can be interpreted as playing a small part in rectifying what has long been a more far-reaching problem on the island.Peel back the layers of mystery and intrigue, and what underpins is remarkably simple in approach. With nuanced storytelling at its ghostly heart, the pacing to this coming-of-age tale suffers in places but it will still enthral like no other. For Edwards Island holds many secrets, it just depends whether you want to stick around long enough to learn the truth about them all.Version Tested: Nintendo SwitchReview copy provided by Night School Studio.

Oxenfree isn't a horror game with a message, but it's still got lots to say.

There's a kind of story that campfires were built for. Tales of flickering shadow, told with earnest delight to at least a briefly receptive audience willing to put aside logic and courage, and allowed to simmer in darkness when the light finally expires.

Dream Of Mirror Online Behold an anime-themed land of wonders, friendship and skill, shrouded in the mysteries of an ancient world yours to explore. Forge relationships and find new friends, take up a job, or soar through the majestic skies as you rediscover a social MMORPG beloved by many around the world! Dream of Mirror Online is a social MMORPG that combines anime inspired graphics with Chinese mythology. It is an easily accessible game with low system requirements but still offers a large degree of depth thanks to its class system. Dream of mirror online mmo. Description: Dream of Mirror Online, or DOMO, is a 3D Fantasy MMORPG that is based on ancient Chinese mythology. The entire game takes place inside of an alternate reality inside the Kunlan Mirror. The entire game takes place inside of an alternate reality inside the Kunlan Mirror. Dream of Mirror Online. Dream of Mirror Online is a free-to-play anime-themed MMORPG presenting land of wonders, friendship and skill, shrouded in the mysteries of an ancient world yours to explore. Forge relationships and find new friends, take up a job, or soar through the majestic skies as you rediscover a social MMORPG beloved by many. Dream of Mirror Online. Dream of Mirror Online is a free-to-play 'social MMORPG' based on ancient Chinese mythology. Players are able to socialize, form friendships, craft, and master a variety of jobs, all within the underlying quest of trying to solve the riddles of the ancient myth of the Kunlun Mirror.

Oxenfree is one of those tales. It's not a scary game, though it's an often unsettling one, rooted in that sense of shared communal unease. The laughter at the scary bits to make it clear how very not scared you are by the things that go bump in the night. The slow, drawn out reveals that hang as much in the silence before the reveal as whatever bogeyman lurks at the heart of the story. The sense of not being alone in the dark, but uniting against the darkness; a group of friends pulling together with humour and warmth that cuts through the spooky atmosphere.

Specifically, it's the story of a small group of teenagers heading out to party on a deserted, abandoned island - a familiar rite of passage on a creepy local landmark, but one where the spooky radio signals in the caves are largely secondary to getting drunk, stoned, and maybe to at least reach second base on the beach. Alex, a slight tomboy considered just one of the guys, Jonas, her new step-brother, Ren, a friend doting after Nona, his latest crush, and Clarissa, the local queen bee. All are there to party, but end up facing far more than just hangovers when Alex inadvertently opens a rift in the caves and, to use the technical phrase, shit gets weird.

The specifics would be spoilers, but Oxenfree manages to take a plot that's mostly on the Scooby Doo end of the horror scale (minus a last minute reveal and 'I would have gotten away with it!') and make it its own. The world is a beautifully painted one of watercolours broken up with spooky effects, a soundscape of old radio stations bleeding into the new, of looped history and surreal encounters that beg questions instead of just foster confusion.

Its main focus though is conversation. There aren't many puzzles, but Alex and friends are always - always - talking. Jokes, swapping theories and bitchy comments, arguing over what to do, discussing their backstories, altering relationships.. there are very few moments that don't feel as much like an interactive radio play as a walk around the island. All conversations play out in real-time too, giving very little time to choose your response and no chance for backsies, with your choices ultimately splitting Oxenfree off into multiple endings. It's not a game I felt any need to go back to after the credits rolled, but I did like that they were acknowledged.

Certainly, during that all-important first play, it's very well written and performed stuff. The tone is very natural, with line-deliveries full of pauses and stammers and corrections that really works for the setting, even if it can lean a little too much towards being self-aware when the aforementioned shit gets weird. Much like Life is Strange though, it also falls into a very standard trap. The characters are teenagers, but very obviously written and performed by adults who get very awkward when trying to find a level between reality and stylised Buffyspeak.

Oxenfree

This particularly comes out early on with clunky moments like Alex protesting that she's totally cool and hip, which doesn't even work ironically any more, or a character joking that everyone go skinny-dipping and get killed by 'Jason Krueger'. Thud. Instead they decide to play an awkward game called 'Truth Or Slap', in a not particularly subtle way to dodge someone having to take their pants off, followed up by, ahem, 'Marry, Screw, Kill'. Now, swearing may not be big or clever, but sometimes a scene does beg for a quick F-Bomb for veracity and avoidance of eye-rolling. At least this one would be more justified than LIS' infamous 'Go f*** your selfie.'

This becomes much less distracting once the story proper kicks off though, with conversations either more personal or more focused on the business in hand - of the story of this deserted island, of the radio stations that speak to its past, and of the strange moments throughout. Alex in particular is prone to moments of deja-joue, where time just resets itself instead of letting her out, only for the reset to throw a few little changes. Her radio becomes a sixth sense, even if what she hears on it is often hard to understand, with the rest of the characters experiencing their own oddities and giving conflicting reports of what's been happening on the island. Again, Oxenfree never becomes outright scary, but it quickly finds a good level of compelling, creepy mystery, with the conversation keeping the action flowing even when just walking about.

Here's its story.

The main catch with this is that naturalistic conversations are not something typically games often do well, and Oxenfree is often no exception. You have to choose responses quickly, but often the interruptions come at the wrong time, being less cutting into a conversation as outright silencing the current speaker, or walking too far down a path and over an invisible trigger having them suddenly change tack fast enough to get audible whiplash. It's no worse than any other game and better than most, but few others bet quite so heavily on creating that flow. When it works, it works well. When it breaks down, it's like seeing a hole cut through the world, just as sometimes the need to fill dead-air audibly takes priority over what's actually being said.

Those moments are blessedly rare though, with Oxenfree's general success at creating not just mood but a sense of momentum pivotal to why it works: the intentional slowness, the sudden bursts of action, the sense that if bad things happen, they're happening to friends instead of just to a firing line of horny victims. Even when not much is happening, the inevitability of it hangs over the action, and when things do get real, the acting and design is more than up to the task.

It's not a game for anyone who says phrases like 'walking simulators' with a sneer, nor a slice of horror that's going to leave you up all night. Don't expect puzzles or fast action or hours and hours of adventuring (around 4-5, most likely), and don't expect Oxenfree to apologise for any of that. It knows what it is and it's comfortable with it; to be a slice of intrigue and warmth capable of telling its well-written story without outstaying its welcome, and happy to leave a few moments of its fun night's adventure behind even when nothing remains of the campfire but ash.